Bindable
interface Bindable
Allows binding and retrieval of objects using Kotlin operator functions and traditional get/set
Inheritors
Functions
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Add to entries without binding to a variable name. Implementations must respect the order in which entities were added. This is equivalent to using the default binding name as the key. For example, if you add a Dog to the blackboard without a key, it will be bound to the default binding name "it" and will be the last entry in the list of objects. Equivalent:
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