addObject

open override fun addObject(value: Any): Blackboard

Add to entries without binding to a variable name. Implementations must respect the order in which entities were added. This is equivalent to using the default binding name as the key. For example, if you add a Dog to the blackboard without a key, it will be bound to the default binding name "it" and will be the last entry in the list of objects. Equivalent:

blackboard["it"] = dog
blackboard.addObject(dog)